Loric goes to some extreme lengths to make someone like him. He also capitulates to some gods and unlocks some of the Nameless Islands secrets.
Loric begins getting frustrated that he can not find any allies – his bitterness starts making him consider turning his back on everyone and gaining power only for himself.
Loric continues his investigation in Bloodmoon Island and comes to a realization that he has possibly screwed himself over in his own efforts.
Loric investigates the fishery a bit more, answers the Driftwood arena challenge, and returns to both the Boneyard and Bloodmoon Island on behalf on Tarquin.
Loric starts scraping the bottom of the quest barrel – trying desperately to find new task to broading his horizons. (read as level up.) A couple of ill fated revisits to some powerful enemies did not yield much results.
Loric enters the black pits proper! What horrors await our cowardly fellow in there. Fair warning, had a bit of a problem broadcasting near the end, cut off rather abruptly.
Loric foolishly attempts a rescue – but things for sure don’t go as planned.
After a complete disaster and put before the face and power of Demons – Loric returns to his more cowardly roots and attempts to squeak out the best possible deal he can. It is only after this we discover maybe we were in an area a bit too high level for us.
Loric completely botches up an attempt to speak with a Master of Source and is left fleeing for his life. Suddenly in way over his arrogant head he starts looking for an easy way out of his mounting problems – with whom is he willing to make a deal with? Maybe even a Demon?
Once again working for the Magisters, Loric investigates the missing Red Cloaks in the region. He finally finds the elusive tinkerer and the encounter forever changes his standing with many in the land – and provides some very interesting leads.