3 Hour special finale! His journey at an end, Loric now faces a tough fight and a tougher choice. Warning – we die a bunch – combats need to be redone a few times while we discover a solo strategy. We eventually choose – The Cowards Way.
Loric starts his painful house by house search of Arx, trying to find some clue as to what to do next. He finds some unexpected survivors, some old faces, and briefly thinks that the game broke.
Loric does some rapidly escalating bad things. Starting with petty theft, to soliciting murder services, to… well… some war crimes.
Loric makes some choices that he may never come back from – yes even harsher than when he sided with the Shadow Prince. Where will this bitter maladjusted creature find himself when all of the world is at stake.
Loric goes to some extreme lengths to make someone like him. He also capitulates to some gods and unlocks some of the Nameless Islands secrets.
Loric begins getting frustrated that he can not find any allies – his bitterness starts making him consider turning his back on everyone and gaining power only for himself.
Loric continues his investigation in Bloodmoon Island and comes to a realization that he has possibly screwed himself over in his own efforts.
Loric investigates the fishery a bit more, answers the Driftwood arena challenge, and returns to both the Boneyard and Bloodmoon Island on behalf on Tarquin.
Loric starts scraping the bottom of the quest barrel – trying desperately to find new task to broading his horizons. (read as level up.) A couple of ill fated revisits to some powerful enemies did not yield much results.
Loric enters the black pits proper! What horrors await our cowardly fellow in there. Fair warning, had a bit of a problem broadcasting near the end, cut off rather abruptly.