Loric continues his investigation in Bloodmoon Island and comes to a realization that he has possibly screwed himself over in his own efforts.
Loric investigates the fishery a bit more, answers the Driftwood arena challenge, and returns to both the Boneyard and Bloodmoon Island on behalf on Tarquin.
Loric starts scraping the bottom of the quest barrel – trying desperately to find new task to broading his horizons. (read as level up.) A couple of ill fated revisits to some powerful enemies did not yield much results.
Loric finally finishes his investigation of the hellhole that is the Blackpits. His desire to please the necromancer Ryker comes to a slightly disappoint conclusion.
Loric foolishly attempts a rescue – but things for sure don’t go as planned.
Loric completely botches up an attempt to speak with a Master of Source and is left fleeing for his life. Suddenly in way over his arrogant head he starts looking for an easy way out of his mounting problems – with whom is he willing to make a deal with? Maybe even a Demon?
Once again working for the Magisters, Loric investigates the missing Red Cloaks in the region. He finally finds the elusive tinkerer and the encounter forever changes his standing with many in the land – and provides some very interesting leads.