Loric investigates the fishery a bit more, answers the Driftwood arena challenge, and returns to both the Boneyard and Bloodmoon Island on behalf on Tarquin.
Loric starts scraping the bottom of the quest barrel – trying desperately to find new task to broading his horizons. (read as level up.) A couple of ill fated revisits to some powerful enemies did not yield much results.
Loric finally finishes his investigation of the hellhole that is the Blackpits. His desire to please the necromancer Ryker comes to a slightly disappoint conclusion.
Loric enters the black pits proper! What horrors await our cowardly fellow in there. Fair warning, had a bit of a problem broadcasting near the end, cut off rather abruptly.
Old Man Mordaith and his sister, Kazi, kick off a new Co-op Lonewolf Let’s Play. This time featuring two signature characters, so we can explore their stories.
Loric foolishly attempts a rescue – but things for sure don’t go as planned.
After a complete disaster and put before the face and power of Demons – Loric returns to his more cowardly roots and attempts to squeak out the best possible deal he can. It is only after this we discover maybe we were in an area a bit too high level for us.
Loric completely botches up an attempt to speak with a Master of Source and is left fleeing for his life. Suddenly in way over his arrogant head he starts looking for an easy way out of his mounting problems – with whom is he willing to make a deal with? Maybe even a Demon?
Once again working for the Magisters, Loric investigates the missing Red Cloaks in the region. He finally finds the elusive tinkerer and the encounter forever changes his standing with many in the land – and provides some very interesting leads.
Loric the Coward gains more power. Like any coward his new found power gives him an great sense of self importance and he begins betraying old allies for tiny slights in the past.